Our party was hired by the Dwarf Gundrin Rockseeker, to transport a wagon load of provisions to a settlement named Phandalin, which is located to the South-East of Neverwinter. In our case the map of the Northern part of the Sword Coast was used. To these pins levels can be assigned where the party can venture to. If they will also be able to offer this upon launch of Original Sin II remains a topic of discussion with Wizards of the Coast. For the demos that are given, Larian had the OK from Wizards of the Coast to make use of the D&D campaigns. It can be one of the predefined maps or a map located on the computer of the game master. This map is a 2D image and can be any map the game master wants to use. Strangely enough the thief in our party ended up with a lot of gold.Ī game starts with a map that is used by the game master to explain the setting and what the campaign is about. As I was a descendent from rich parents I got to roll twice, but apparently I kind of lost money on my way here as I ended up with just 50 gold. The amount we rolled would be multiplied by 10. We ended up with an elven wizard, a lizard rogue, a human dumbwitted farm-boy fighter and a human rich brat pretending to be a battlemage, which was my character.Īfter creation of the characters we rolled for gold with the 20-sided dice. Joining me in the game were, next to the game master, 3 persons from Larian Studios. For this you join one of the available campaigns that have been prepared by the game master after which you can create your character.Ĭharacter creation is the same as in Original Sin II, which means a classless system where you are free to use one of the predefined characters and tweak it or create a character from scratch. Up to four persons can play together with one game master. The Game Master mode is integrated into Original Sin II and makes use of the available functionality and game mechanics as offered by the game engine. In the midst of the constructions that are going on in changing the inner parts of the building to make it more fitting for an office (which is restricted, given that the building is on a monuments list) they are finalizing Original Sin II and its new Game Master mode. That new office is an old villa with a history and historic elements, like a nice looking painting on the ceiling of the second floor. I didn't want to pass up on this opportunity so I accepted and tried to overcome the hurdles that the Ghent municipality implemented in order to reach their new office location. Even though they might not have expected at the start to raise this amount of money, the campaign did end just over 2 million dollars and as a result they have been working on the Game Master mode for some time now and feel the time has come to show it to the world, which is why I was invited on Monday to come to their Ghent office on Friday. In 2015 the Game Master mode was the 2 million dollar stretch goal of the Divinity: Original Sin II Kickstarter campaign.
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